Champion Rotation


Scorn of the Moon
Armor:26.048(+3.6 per level)
Health:589.2 (+90 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7.425 (+0.85 per level)
Attack Damage:53.04 (+3 per level)
MP:297.2 (+40 per level)
Attack Speed:0.625 (+2.25% per level)
MP Regen:6 (+0.8 per level)


Moonsilver Blade

Moonsilver Blade

Gains Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
Crescent Strike

Crescent Strike

Cost: 55 ManaCooldown: 10/9/8/7/6 secondsRange: 900
Unleashes a bolt of lunar energy in an arc dealing 60/95/130/165/200 (+70% Ability Power) magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Pale Cascade

Pale Cascade

Cost: 60/70/80/90/100 ManaCooldown: 10 secondsRange: 800
Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+20% Ability Power) magic damage. Lasts 5 seconds.

Grants a temporary shield that absorbs 40/55/70/85/100 (+30% Ability Power) damage. If the third sphere detonates, the shield increases by 40/55/70/85/100 (+30% Ability Power).


Cost: 70 ManaCooldown: 26/24/22/20/18 secondsRange: 450
Reveals and draws in all nearby enemies and then slows them by 35/40/45/50/55% for 2 seconds.
Lunar Rush

Lunar Rush

Cost: 50/65/80 ManaCooldown: 25/20/15 secondsRange: 825
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing 100/160/220 (+60% Ability Power) magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Tips for Allies

  • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
  • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
  • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.

Tips for Enemies

  • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
  • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
  • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.


''I am the light coursing in the soul of the moon.''

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to divine her power and purpose in this world.