Champion Rotation


the Boy Who Shattered Time
Armor:27(+3 per level)
Health:580 (+80 per level)
Magic Resist:32 (+1.25 per level)
Health Regen:9 (+0.9 per level)
Attack Damage:55 (+3 per level)
MP:280 (+50 per level)
Attack Speed:0.625 (+3.3% per level)
MP Regen:7 (+0.8 per level)


Z-Drive Resonance

Z-Drive Resonance

Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.


Cost: 50/60/70/80/90 ManaCooldown: 9/8.5/8/7.5/7 secondsRange: 1075
Ekko throws a device that deals 60/75/90/105/120 (+30% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) magic damage to all targets hit upon return.
Parallel Convergence

Parallel Convergence

Cost: 50/55/60/65/70 ManaCooldown: 22/20/18/16/14 secondsRange: 1600
Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+3% Ability Power%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by {{ e10 }}%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 1.75 seconds.
Phase Dive

Phase Dive

Cost: 40/50/60/70/80 ManaCooldown: 11/10/9/8/7 secondsRange: 325
Ekko dashes a short distance in the targeted direction. His next attack will deal 40/65/90/115/140 (+40% Ability Power) bonus magic damage and teleport him to his target.


Cost: 100 ManaCooldown: 110/90/70 secondsRange: 850
Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.

Tips for Allies

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

Tips for Enemies

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.


A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again.