Champion Rotation
fizz

Fizz

the Tidal Trickster
Armor:22.412(+3.4 per level)
Health:558.48 (+86 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:8.175 (+0.7 per level)
Attack Damage:58.04 (+3 per level)
MP:317.2 (+37 per level)
Attack Speed:0.658 (+3.1% per level)
MP Regen:6 (+0.8 per level)
Movement:335

Abilities

Nimble Fighter

Nimble Fighter

Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Urchin Strike

Urchin Strike

Cost: 50 ManaCooldown: 8/7.5/7/6.5/6 secondsRange: 550
Fizz dashes through his target, dealing 1 Attack Damage physical damage plus 10/25/40/55/70 (+35% Ability Power) magic damage. This spell applies on-hit effects.

Seastone Trident is applied to all enemy units Fizz passes through during his dash.
Seastone Trident

Seastone Trident

Cost: 30/40/50/60/70 ManaCooldown: 10/9.5/9/8.5/8 secondsRange: 600
Passive: Fizz's basic attacks bleed his enemies, dealing 25/40/55/70/85 (+33% Ability Power) magic damage over 4 seconds.

Active: Fizz's next basic attack deals 75/120/165/210/255 (+33% Ability Power) bonus magic damage. If the target has been bleeding for at least @Effect4Amount*.5@ seconds, this bonus increases to 75/120/165/210/255 (+100% Ability Power).

If the Active kills a target it refunds 20/28/36/42/50 mana and resets its cooldown to {{ e10 }} second.
Playful / Trickster

Playful / Trickster

Cost: 90/95/100/105/110 ManaCooldown: 18/16/14/12/10 secondsRange: 400
Fizz hops on his trident towards the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing 70/120/170/220/270 (+75% Ability Power) magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.
Chum the Waters

Chum the Waters

Cost: 100 ManaCooldown: 100/85/70 secondsRange: 1300
Fizz launches a fish that attaches to the first enemy champion it hits, slowing them and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

The farther the fish travels before attaching, the bigger the shark it attracts, dealing 150/250/350 (+60% Ability Power) to 300/400/500 (+120% Ability Power) magic damage and slowing by 40% to 80%.

Seastone Trident applies to the champion the fish attaches to and targets hit by the shark.

Tips for Allies

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Abyssal Scepter against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.

Tips for Enemies

  • Fizz becomes extremely deadly if his damage over time ability ticks on you for a few seconds - keep him away until it falls off!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

Lore

Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone.

For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home.

''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.''
-- Miss Fortune, the Bounty Hunter

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