Champion Rotation
gnar

Gnar

the Missing Link
Armor:23(+2.5 per level)
Health:540 (+65 per level)
Magic Resist:30 (+0 per level)
Health Regen:2.5 (+0.5 per level)
Attack Damage:51 (+3 per level)
Gnarfury:100 (+0 per level)
Attack Speed:0.625 (+6% per level)
Gnarfury Regen:0 (+0 per level)
Movement:325

Abilities

Rage Gene

Rage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.
Boomerang Throw / Boulder Toss

Boomerang Throw / Boulder Toss

Cost: No CostCooldown: 20/17.5/15/12.5/10 secondsRange: 1100
Mini Gnar: Throws a boomerang that deals 5/35/65/95/125 (+115% Attack Damage) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar after hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 0%.

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 5/45/85/125/165 (+120% Attack Damage) physical damage. Picking up the boulder reduces its cooldown by 60%.
Hyper / Wallop

Hyper / Wallop

Cost: No CostCooldown: 15/13/11/9/7 secondsRange: 0
Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 10/20/30/40/50 (+100% Ability Power) + 6/8/10/12/14% of the target's max Health as magic damage and grants Gnar 0% Movement Speed that decays over 3 seconds (max 100/150/200/250/300 damage vs. monsters).

Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 (+100% Attack Damage) physical damage.

Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
Hop / Crunch

Hop / Crunch

Cost: No CostCooldown: 22/19.5/17/14.5/12 secondsRange: 475
Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals 20/60/100/140/180 (+ 0) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

Mega Gnar: Leaps to a location and deals 20/60/100/140/180 (+ 0) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is used to transform, Gnar will still be able to bounce.
GNAR!

GNAR!

Cost: No CostCooldown: 120/100/80 secondsRange: 590
Mini Gnar: Passive: Increases Boomerang Throw's cooldown reduction on catch to 50/55/60% and Hyper's Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks nearby enemies in the specified direction, dealing 200/300/400 (+20% Bonus Attack Damage) (+50% Ability Power) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall take 150% damage and are stunned instead of slowed.

Tips for Allies

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

Tips for Enemies

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Lore

The jungle does not forgive blindness. Every broken branch tells a story.

I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

This is a good omen. The beast will be found. Nothing will escape me.

The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

An unearthly growl rises behind me.

I've made a terrible mistake.

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