Champion Rotation


the Shadow of War
Armor:26.72(+4 per level)
Health:580 (+90 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7 (+0.75 per level)
Attack Damage:58 (+3.2 per level)
MP:277.2 (+40 per level)
Attack Speed:0.67 (+2.5% per level)
MP Regen:6.5 (+0.6 per level)




Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.


Cost: 32/34/36/38/40 ManaCooldown: 4 secondsRange: 350
Hecarim cleaves nearby enemies for 50/85/120/155/190 (+60% Bonus Attack Damage) physical damage. (66% damage to minions)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.
Spirit of Dread

Spirit of Dread

Cost: 50/60/70/80/90 ManaCooldown: 22/21/20/19/18 secondsRange: 575
Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 20% of the damage these enemies take from any source.

Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.
Devastating Charge

Devastating Charge

Cost: 60 ManaCooldown: 24/22/20/18/16 secondsRange: 300
Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 40/75/110/145/180 (+50% Bonus Attack Damage) to 80/150/220/290/360 (+100% Bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).
Onslaught of Shadows

Onslaught of Shadows

Cost: 100 ManaCooldown: 140/120/100 secondsRange: 50000
Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to enemies hit.

Hecarim releases a shockwave when he finishes his charge, causing nearby enemies to flee from him for 1 second.

Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Tips for Allies

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Tips for Enemies

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.


''Break their ranks and ride them down without mercy. Crush the living and feast on their terror.''

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.