Champion Rotation
illaoi

Illaoi

the Kraken Priestess
Armor:26(+3.8 per level)
Health:585.6 (+95 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:9.5 (+0.8 per level)
Attack Damage:60 (+5 per level)
MP:300 (+40 per level)
Attack Speed:0.625 (+2.5% per level)
MP Regen:7.5 (+0.75 per level)
Movement:340

Abilities

Prophet of an Elder God

Prophet of an Elder God

Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.
Tentacle Smash

Tentacle Smash

Cost: 40/45/50/55/60 ManaCooldown: 10/9/8/7/6 secondsRange: 850
Passive: Slam damage is increased by 10/15/20/25/30% ( 0).

Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
Harsh Lesson

Harsh Lesson

Cost: 30 ManaCooldown: 4 secondsRange: 400
Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to 0 % of their maximum health [3/3.5000000000000004/4/4.5/5% + 0 % per 100 attack damage].

When she strikes, nearby Tentacles will Slam at the target.

Harsh Lesson's bonus damage against monsters is capped at 300 damage per hit.
Test of Spirit

Test of Spirit

Cost: 35/40/45/50/55 ManaCooldown: 0 secondsRange: 900
Illaoi pulls the spirit from an enemy champion for 10 seconds (reduced when Illaoi is attacked by the target). The spirit can be attacked, with 25/30/35/40/45% (+ 0%) of the damage taken echoing to its owner.

If the spirit dies or the target leaves its range, the target becomes a Vessel for 12 seconds and is slowed by 80% for 1.5 seconds. Vessels spawn Tentacles every 0 seconds if no other Tentacles are nearby.

Tentacles will automatically Slam at spirits and Vessels once every 10 seconds.
Leap of Faith

Leap of Faith

Cost: 100 ManaCooldown: 120/105/90 secondsRange: 450
Illaoi smashes her idol into the ground, dealing 150/250/350 (+50% Bonus Attack Damage) physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

For the next 8 seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

'There are kind and gentle gods. Mine isn't one of those.'

Tips for Allies

  • Tentacles are an immense source of power. Don't fight without them.
  • Spirits inherit their target's current health. If making a Vessel is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.
  • Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.

Tips for Enemies

  • Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.
  • When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.
  • Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.

Lore

''I'm not big on sermons. Broken bones teach better lessons.''
Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the ''Truth Bearer of Nagakabouros'' soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side.

Links