Champion Rotation


the Void Walker
Armor:23.376(+3.2 per level)
Health:564.04 (+78 per level)
Magic Resist:30 (+0 per level)
Health Regen:7.79 (+0.5 per level)
Attack Damage:58.852 (+3.9 per level)
MP:397.6 (+67 per level)
Attack Speed:0.64 (+3.7% per level)
MP Regen:6 (+0.8 per level)


Void Stone

Void Stone

Kassadin takes 15% reduced magic damage and ignores unit collision.
Null Sphere

Null Sphere

Cost: 70/75/80/85/90 ManaCooldown: 9 secondsRange: 650
Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+70% Ability Power) magic damage and interrupts channels.

The excess energy forms around himself, granting a shield that absorbs 40/70/100/130/160 (+30% Ability Power) magic damage for 1.5 seconds.
Nether Blade

Nether Blade

Cost: No CostCooldown: 7 secondsRange: 1
Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power) bonus magic damage.

Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+70% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).
Force Pulse

Force Pulse

Cost: 60/65/70/75/80 ManaCooldown: 6 secondsRange: 400
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+70% Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.


Cost: 50 ManaCooldown: 6/4/2 secondsRange: 500
Kassadin teleports to a nearby location dealing 80/100/120 (+ 0) (+20% Ability Power) magic damage to surrounding enemy units.

Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+ 0) (+ 0) magic damage per stack, stacking up to 4 times.

Tips for Allies

  • Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
  • Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
  • Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.

Tips for Enemies

  • Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
  • Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
  • It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.


There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.

Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.