Champion Rotation


The Eternal Hunters
Armor:20(+3.5 per level)
Health:540 (+85 per level)
Magic Resist:30 (+0 per level)
Health Regen:7 (+0.55 per level)
Attack Damage:54 (+1.7 per level)
MP:300 (+35 per level)
Attack Speed:0.625 (+2.5% per level)
MP Regen:6.97 (+0.4 per level)


Mark of the Kindred

Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic attacks and Dance of Arrows.
Dance of Arrows

Dance of Arrows

Cost: 35 ManaCooldown: 9 secondsRange: 340
Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 0 (+ 0) physical damage.

Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.
Wolf's Frenzy

Wolf's Frenzy

Cost: 40 ManaCooldown: 18/17/16/15/14 secondsRange: 900
Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

Wolf's attacks deal physical damage equal to 25/30/35/40/45 (+ 0) plus 40% of the damage from Mark of the Kindred

Wolf maims monsters, dealing 50% increased damage to them and reducing their attack and movement speed by 50% for 2 seconds.
Mounting Dread

Mounting Dread

Cost: 0 ManaCooldown: 16/15/14/13/12 secondsRange: 500
Cripple an enemy, slowing their movement speed by 50% for 1 second.

After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing massive physical damage.

Wolf deals physical damage equal to 40/75/110/145/180 (+ 0) +5% of the target's maximum health. [Maximum {{ e10 }} vs. monsters]
Lamb's Respite

Lamb's Respite

Cost: 0 ManaCooldown: 160/130/100 secondsRange: 500
Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

When the blessing ends all living things inside heal for 200/250/300.

Tips for Allies

  • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
  • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
  • Don't go in first to a large team fight. Wait for your teammates to initiate.

Tips for Enemies

  • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
  • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
  • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.


''Tell me again, little Lamb, which things are ours to take?''
''All things, Dear Wolf.''
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.