Champion Rotation
kled

Kled

the Cantankerous Cavalier
Armor:26(+4 per level)
Health:340 (+70 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:6 (+0.75 per level)
Attack Damage:55 (+3 per level)
Gnarfury:100 (+0 per level)
Attack Speed:0.625 (+3.5% per level)
Gnarfury Regen:0 (+0 per level)
Movement:345

Abilities

Skaarl, the Cowardly Lizard

Skaarl, the Cowardly Lizard

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Bear Trap on a Rope

Bear Trap on a Rope

Cost: No CostCooldown: 9/8.5/8/7.5/7 secondsRange: 800
Kled throws a bear trap that deals 50/100/150/200/250 (+60% Bonus Attack Damage) physical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through.

If Kled stays near a hooked enemy for 1.75 seconds, he deals 50/100/150/200/250 (+60% Bonus Attack Damage) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds.

Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
Violent Tendencies

Violent Tendencies

Cost: No CostCooldown: 14/12.5/11/9.5/8 secondsRange: 0
Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/4.5/5/5.5/6% (+ 0%) of the target's maximum health (maximum vs monsters).
Jousting

Jousting

Cost: No CostCooldown: 14/13/12/11/10 secondsRange: 550
Kled dashes, dealing 20/45/70/95/120 (+60% Bonus Attack Damage) physical damage to enemies in his path. Cannot cross walls.

If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability within 3 seconds to dash back through the same target, dealing the same damage.
Chaaaaaaaarge!!!

Chaaaaaaaarge!!!

Cost: No CostCooldown: 160/140/120 secondsRange: 3500/4000/4500
Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% Bonus Attack Damage) and lasts for 2 seconds after the charge ends.

Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% (+0% %) of the target's maximum health as physical damage based on distance traveled.

Tips for Allies

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Tips for Enemies

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Lore

''A sane man would run . . . but I ain't the runnin' kind!''

A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as ''The Great Hussar,'' ''The High General Marshal Sergeant,'' and ''The Mountain Admiral'' trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has ''acquired'' every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his . . . and to take whatever he can get.

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