Champion Rotation
leesin

Lee Sin

the Blind Monk
Armor:24.216(+3.7 per level)
Health:570.8 (+85 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7.425 (+0.7 per level)
Attack Damage:61.176 (+3.2 per level)
Energy:200 (+0 per level)
Attack Speed:0.651 (+3% per level)
Energy Regen:50 (+0 per level)
Movement:350

Abilities

Flurry

Flurry

After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy.
Sonic Wave / Resonating Strike

Sonic Wave / Resonating Strike

Cost: 50 Energy / EnergyCooldown: 11/10/9/8/7 secondsRange: 1000
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% Bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% Bonus Attack Damage) physical damage plus 8% of their missing Health (Max: 400 Damage vs. Monsters).
Safeguard / Iron Will

Safeguard / Iron Will

Cost: 50 Energy / 2 EnergyCooldown: 14 secondsRange: 700
Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/100/160/220/280 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.
Tempest / Cripple

Tempest / Cripple

Cost: 50 Energy / 60/95/130/165/200 EnergyCooldown: 10 secondsRange: 425
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% Bonus Attack Damage) magic damage and reveals enemies hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
Dragon's Rage

Dragon's Rage

Cost: No CostCooldown: 90/75/60 secondsRange: 375
Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing 200/400/600 (+200% Bonus Attack Damage) physical damage.

Enemies the target collides with are knocked into the air briefly and take physical damage equal to 200/400/600 (+200% Bonus Attack Damage) plus 12/15/18% of the initial target's bonus health.

Tips for Allies

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Tips for Enemies

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Lore

As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.

Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.

''The actions of one may sunder the world, but the efforts of many may rebuild it.''
- Lee Sin

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