Champion Rotation


Shard of the Monolith
Armor:28.3(+3.75 per level)
Health:574.2 (+90 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7 (+0.55 per level)
Attack Damage:61.97 (+3.375 per level)
MP:282.2 (+40 per level)
Attack Speed:0.638 (+3.4% per level)
MP Regen:7.32 (+0.55 per level)


Granite Shield

Granite Shield

Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.
Seismic Shard

Seismic Shard

Cost: 70/75/80/85/90 ManaCooldown: 8 secondsRange: 625
Deals 70/120/170/220/270 (+60% Ability Power) magic damage and steals 14/17/20/23/26% Movement Speed from the target for 4 seconds.
Brutal Strikes

Brutal Strikes

Cost: 25 ManaCooldown: 12 secondsRange: 400
Passive: Malphite's armor is increased by 15/20/25/30/35% ( 0).

Active: Basic attacks deal an additional 15/30/45/60/75 (+ 0) (+10% Ability Power) physical damage to the target and nearby enemies. Lasts 6 seconds.
Ground Slam

Ground Slam

Cost: 50/55/60/65/70 ManaCooldown: 7 secondsRange: 400
Malphite slams the ground dealing 60/95/130/165/200 (+30% armor) (+20% Ability Power) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.

This ability gains damage equal to 30% of Malphite's Armor.
Unstoppable Force

Unstoppable Force

Cost: 100 ManaCooldown: 130/115/100 secondsRange: 1000
Malphite charges to target area. Upon his arrival he deals 200/300/400 (+100% Ability Power) magic damage to nearby enemies and knocks them into the air for 1.5 seconds.

Tips for Allies

  • Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
  • Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.

Tips for Enemies

  • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
  • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.


There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order.

One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality.

Beware, minions of chaos! The Shard of the Monolith has come.