Champion Rotation


the Titan of the Depths
Armor:26.46(+3.75 per level)
Health:576.48 (+86 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:8.37 (+0.55 per level)
Attack Damage:57.544 (+3.3 per level)
MP:334 (+47 per level)
Attack Speed:0.613 (+1% per level)
MP Regen:8.625 (+0.7 per level)


Staggering Blow

Staggering Blow

Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target.
Dredge Line

Dredge Line

Cost: 60/70/80/90/100 ManaCooldown: 18/16/14/12/10 secondsRange: 950
Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+75% Ability Power) magic damage and stunning them briefly.

If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.5 @special.nautilusq).
Titan's Wrath

Titan's Wrath

Cost: 80 ManaCooldown: 18 secondsRange: 350
Nautilus surrounds himself with dark energies for 10 seconds, shielding him from the next 65/70/75/80/85 (+10% bonushealth) (9/11/13/15/17% of his max Health) damage.

While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+40% Ability Power) bonus magic damage over 2 seconds to all enemies around his target.


Cost: 40/50/60/70/80 ManaCooldown: 7/6.5/6/5.5/5 secondsRange: 600
Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+30% Ability Power) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.

A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
Depth Charge

Depth Charge

Cost: 100 ManaCooldown: 140/110/80 secondsRange: 825
Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+40% Ability Power) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.

The shockwave explodes upon hitting its target dealing 200/325/450 (+80% Ability Power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.

Tips for Allies

  • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
  • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.

Tips for Enemies

  • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
  • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.


Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian's Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of black oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.

When Nautilus awoke, he was something... different. The great iron suit had become a seamless shell around him, concealing whatever awful truth lay inside. All the details of his memory seemed fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run - in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who'd heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost.

''When consumed by utter darkness, there is nothing left but forward.''
-- Nautilus