Champion Rotation


the Armordillo
Armor:31.384(+4.3 per level)
Health:564.48 (+86 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7.92 (+0.55 per level)
Attack Damage:55.88 (+3.5 per level)
MP:310.44 (+33 per level)
Attack Speed:0.625 (+2.215% per level)
MP Regen:7.84 (+0.5 per level)


Spiked Shell

Spiked Shell

Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.


Cost: 60/65/70/75/80 ManaCooldown: 16/14.5/13/11.5/10 secondsRange: 300
Rammus accelerates in a ball for 7 seconds. On collision with an enemy he stops, dealing 100/150/200/250/300 (+100% Ability Power) magic damage to nearby enemies, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.

Activating Defensive Ball Curl will remove this effect after 1 second.
Defensive Ball Curl

Defensive Ball Curl

Cost: 40 ManaCooldown: 14 secondsRange: 300
Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120.

If Rammus is hit by a basic attack while in Defensive Ball Curl he reflects damage back at the attacker, dealing magic damage equal to 25/35/45/55/65 plus 10% of his Armor (+10% armor).

Activating Powerball will remove this effect after 1 second.
Puncturing Taunt

Puncturing Taunt

Cost: 50 ManaCooldown: 12 secondsRange: 325
Rammus taunts an enemy champion or monster into a reckless assault, forcing them to attack him and reducing their Armor by 5/10/15/20/25 for 1.25/1.5/1.75/2/2.25 seconds.


Cost: 100 ManaCooldown: 100/80/60 secondsRange: 375
Rammus creates tremors beneath him, dealing 65/130/195 (+30% Ability Power) magic damage every second to nearby units and structures for 8 seconds.

Tips for Allies

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.

Tips for Enemies

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.



Idolized by many, dismissed by some, mystifying to all, the curious being, Rammus, is an enigma. Protected by a spiked shell, Rammus inspires increasingly disparate theories on his origin wherever he goes - from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the desert.