Champion Rotation
renekton

Renekton

the Butcher of the Sands
Armor:25.584(+3.8 per level)
Health:572.16 (+87 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:7.96 (+0.75 per level)
Attack Damage:58.328 (+3.1 per level)
Rage:100 (+0 per level)
Attack Speed:0.665 (+2.65% per level)
Rage Regen:0 (+0 per level)
Movement:345

Abilities

Reign of Anger

Reign of Anger

Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.
Cull the Meek

Cull the Meek

Cost: No Cost or 50 FuryCooldown: 8 secondsRange: 325
Renekton swings his blade, dealing 60/90/120/150/180 (+80% Bonus Attack Damage) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+80% Bonus Attack Damage) Health for each non-champion hit and 1.2 Bonus Attack Damage (+ 0) Health for each champion hit, up to 50/75/100/125/150 Health.

He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

50 Fury Bonus: Damage increased to 90/135/180/225/270 (+120% Bonus Attack Damage). Heal increased to 9/13.5/18/22.5/27 (+ 0) per non-champion and 0 (+ 0) per champion, up to 150/225/300/375/450. No longer generates Fury.
Ruthless Predator

Ruthless Predator

Cost: No Cost or 50 FuryCooldown: 13/12/11/10/9 secondsRange: 300
Renekton's next attack strikes twice, stunning his target for 0.75 seconds and dealing 5/15/25/35/45 (+150% Attack Damage) physical damage per hit (10/30/50/70/90 (+225% Attack Damage) total).

Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional 10 Fury.

50 Fury Bonus: Renekton attacks three times, stunning his target for 1.5 seconds and dealing a total of 15/45/75/105/135 (+ 0) damage. No longer generates Fury.
Slice and Dice

Slice and Dice

Cost: No Cost or 50 FuryCooldown: 18/17/16/15/14 secondsRange: 450
Slice: Renekton dashes, dealing 30/60/90/120/150 (+90% Bonus Attack Damage) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 30/60/90/120/150 (+90% Bonus Attack Damage) physical damage to enemies he passes through.

He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of {{ e10 }} Fury.

Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+135% Bonus Attack Damage). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds. No longer generates Fury.
Dominus

Dominus

Cost: No CostCooldown: 120 secondsRange: 20
Renekton surrounds himself with dark energies for 15 seconds, gaining 250/500/750 Health and 20 Fury. While active, he deals 40/80/120 (+10% Ability Power) magic damage to nearby enemies and gains 5 Fury per second.

Tips for Allies

  • Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.
  • Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.
  • Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.

Tips for Enemies

  • Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
  • Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.

Lore

''Blood and vengeance.''

Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the armies of Shurima to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.

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