Champion Rotation


the Rune Mage
Armor:21.552(+3 per level)
Health:558.48 (+86 per level)
Magic Resist:30 (+0 per level)
Health Regen:7 (+0.55 per level)
Attack Damage:55.04 (+3 per level)
MP:400 (+50 per level)
Attack Speed:0.625 (+2.112% per level)
MP Regen:6 (+0.8 per level)


Arcane Mastery

Arcane Mastery

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.


Cost: 40 ManaCooldown: 6 secondsRange: 1000
Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.

Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+45% Ability Power) (+ 0) magic damage to the first enemy struck. Any active Runes are discharged.

If 2 Runes are discharged, they Overload, shielding Ryze from 0 (+60% Ability Power) (+ 0) damage and increasing his Movement Speed by 25/30/35/40/45/50% for 2 seconds.
Rune Prison

Rune Prison

Cost: 50/60/70/80/90 ManaCooldown: 13/12/11/10/9 secondsRange: 615
Instantly root an enemy for 1 second and deal 80/100/120/140/160 (+20% Ability Power) (+ 0) magic damage.
Spell Flux

Spell Flux

Cost: 40/55/70/85/100 ManaCooldown: 2.25 secondsRange: 615
Apply Flux to an enemy, dealing 50/75/100/125/150 (+30% Ability Power) (+ 0) magic damage. Spells consume Flux for bonus effects:

Overload: Deals 40/55/70/85/100% more damage and spreads to nearby enemies with Flux.
Rune Prison: Root duration is doubled to 2 seconds.
Spell Flux: Spreads Spell Flux to nearby enemies.

Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.
Realm Warp

Realm Warp

Cost: 100 ManaCooldown: 120 secondsRange: 1750
Ryze opens a portal to a location up to 1750/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.

Tips for Allies

  • Use Overload's passive to optimize for maximum damage or maximum survivability.
  • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
  • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.

Tips for Enemies

  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.


''Take care with this world. What is made can be unmade.''

Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with a boundless constitution and a vast array of mystic knowledge, he spends his life searching for World Runes - fragments of the raw magic that once shaped the world from nothingness. He must retrieve these glyphs before they fall into the wrong hands, for though they were once used to create Runeterra, they also have the potential to destroy it.