Champion Rotation


the Crystal Vanguard
Armor:29.384(+3.8 per level)
Health:601.28 (+90 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:8.925 (+0.85 per level)
Attack Damage:57.156 (+4.5 per level)
MP:272.2 (+40 per level)
Attack Speed:0.625 (+2.1% per level)
MP Regen:7.205 (+0.45 per level)


Crystal Spires

Crystal Spires

Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.
Crystal Slash

Crystal Slash

Cost: 10/11/12/13/14 ManaCooldown: 3.5/3.25/3/2.75/2.5 secondsRange: 350
Skarner deals 0.8 Bonus Attack Damage physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for 4 seconds.

While Skarner is charged, Crystal Slash deals 0.8 Bonus Attack Damage (+30% Ability Power) bonus magic damage.

Basic attacks lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).
Crystalline Exoskeleton

Crystalline Exoskeleton

Cost: 60 ManaCooldown: 13/12.5/12/11.5/11 secondsRange: 1
Skarner is shielded for 0 (10/11/12/13/14% of his maximum health) (+80% Ability Power) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.


Cost: 55 ManaCooldown: 14/13.5/13/12.5/12 secondsRange: 980
Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+20% Ability Power) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds and reducing the blast's speed.

Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25/35/45/55/65 additional physical damage and stun the target for 1 second.


Cost: 100 ManaCooldown: 120/100/80 secondsRange: 350
Skarner suppresses an enemy champion for 1.75 seconds, dealing 0.6 Attack Damage physical damage plus 20/60/100 (+50% Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.

Tips for Allies

  • Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Tips for Enemies

  • Skarner can't harm you very much outside of short range, so stay away from him!
  • Skarner's Movement Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
  • Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.


''We are one. We cannot be shattered.''

Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.