Champion Rotation

Tahm Kench

the River King
Armor:27(+3.5 per level)
Health:610 (+95 per level)
Magic Resist:32.1 (+1.25 per level)
Health Regen:6.5 (+0.55 per level)
Attack Damage:56 (+3.2 per level)
MP:325 (+40 per level)
Attack Speed:0.625 (+2.5% per level)
MP Regen:8 (+1 per level)


An Acquired Taste

An Acquired Taste

Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
Tongue Lash

Tongue Lash

Cost: 50 ManaCooldown: 6 secondsRange: 800
Damage the first enemy hit for 80/130/180/230/280 (+70% Ability Power) magic damage and slow them by 30/40/50/60/70% for 2s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5s.

Activate Devour while your tongue is in midair to devour monsters/minions from a distance.


Cost: 90 ManaCooldown: 14/13/12/11/10 secondsRange: 250
Devour a target for 4/4.5/5/5.5/6s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32% (+2% Ability Power%) of their maximum health as magic damage (maximum of 400/450/500/550/600 against neutral monsters).

Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.

Allied Champions: While holding an allied champion, Tahm Kench gains 30/35/40/45/50% movement speed toward enemy champions.

Minions and Monsters: Reactivate to spit them, dealing 100/150/200/250/300 (+60% Ability Power) magic damage to targets hit.
Thick Skin

Thick Skin

Cost: 50 ManaCooldown: 6 secondsRange: 1
Passive: 70/75/80/85/90% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, 25/30/35/40/45% of gray health will turn back into health.

Active: Convert all of your gray health into a shield that lasts 3 seconds.
Abyssal Voyage

Abyssal Voyage

Cost: 100 ManaCooldown: 120/110/100 secondsRange: 4500/5500/6500
Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.

'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'

Tips for Allies

  • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
  • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.

Tips for Enemies

  • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
  • If Tahm Kench harasses you by spitting minions at you, try going in for a trade right after he spits. His Devour will be on cooldown and you should be able to trade favourably if he can't eat you.


''The whole world's a river, and I'm its king.''
Tahm Kench travels Runeterra's waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims' suffering. A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.