Champion Rotation


the Chain Warden
Armor:16(+0 per level)
Health:560.52 (+93 per level)
Magic Resist:30 (+0 per level)
Health Regen:6.92 (+0.55 per level)
Attack Damage:47.696 (+2.2 per level)
MP:273.92 (+44 per level)
Attack Speed:0.625 (+3.5% per level)
MP Regen:6 (+0.8 per level)




Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Death Sentence

Death Sentence

Cost: 80 ManaCooldown: 20/18/16/14/12 secondsRange: 1075
Thresh throws out his scythe, dealing 80/120/160/200/240 (+50% Ability Power) magic damage and stunning the first unit hit, pulling them in for 1.5 seconds.

Reactivating this ability will pull Thresh to the bound enemy.

Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.
Dark Passage

Dark Passage

Cost: 50/55/60/65/70 ManaCooldown: 22/20.5/19/17.5/16 secondsRange: 950
Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

The Lantern grants a shield lasting 4 seconds that absorbs up to 60/100/140/180/220 (+ 0) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.


Cost: 60/65/70/75/80 ManaCooldown: 9 secondsRange: 500
Passive: Thresh's basic attacks deal from 0 to 0 (+ 0) additional magic damage, which builds up while not attacking (total souls collected plus up to 80/110/140/170/200% total Attack Damage).

Active: Deals 65/95/125/155/185 (+40% Ability Power) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.

Cast forward to push; cast backward to pull.
The Box

The Box

Cost: 100 ManaCooldown: 140/120/100 secondsRange: 450
Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+100% Ability Power) magic damage and are slowed by 99% for 2 seconds, but break that wall.

Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.

Tips for Allies

  • Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
  • Death Sentence and Flay can be combined in either cast order for powerful combinations.
  • Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.

Tips for Enemies

  • Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
  • Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
  • Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.


''The mind is a wondrous thing to tear apart.''

Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.