Champion Rotation


the Night Hunter
Armor:19.012(+3.4 per level)
Health:498.44 (+83 per level)
Magic Resist:30 (+0 per level)
Health Regen:5.42 (+0.55 per level)
Attack Damage:55.88 (+1.66 per level)
MP:231.8 (+35 per level)
Attack Speed:0.658 (+4% per level)
MP Regen:6.97 (+0.4 per level)


Night Hunter

Night Hunter

Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving toward nearby enemy champions.


Cost: 30 ManaCooldown: 6/5/4/3/2 secondsRange: 300
Rolls a short distance. The next basic attack within 7 seconds deals 0.3/0.35/0.4/0.45/0.5 Attack Damage bonus physical damage, equal to 30/35/40/45/50% of total Attack Damage.
Silver Bolts

Silver Bolts

Cost: Passive Cooldown: 6 secondsRange: 750
Every third consecutive attack or ability against an enemy deals an additional 6/7.5/9/10.5/12% of the enemy's maximum Health as true damage.

Deals a maximum of 200 damage vs. Monsters and a minimum of 40/60/80/100/120 damage vs. all targets.


Cost: 90 ManaCooldown: 20/18/16/14/12 secondsRange: 710
Fires a bolt that knocks back target enemy and deals 45/80/115/150/185 (+50% Bonus Attack Damage) physical damage. Enemies that collide with terrain take 45/80/115/150/185 (+50% Bonus Attack Damage) additional physical damage and are stunned for 1.5 seconds.
Final Hour

Final Hour

Cost: 80 ManaCooldown: 100/85/70 secondsRange: 1
Gains 30/50/70 Bonus Attack Damage for 8/10/12 seconds. While active, Tumble grants Invisibility for 1 second, and Night Hunter's bonus Movement Speed is increased to 90.

Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets.

Tips for Allies

  • Tumble has many uses, but it cannot pass over walls.
  • Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
  • Don't go in first to a large teamfight. Wait for your teammates to initiate.

Tips for Enemies

  • Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously.
  • Deny Vayne the opportunity to pin you against walls.


The world is not always as civilized as people might think. There are still those who would follow the blackest paths of magic and become corrupted by the darker powers that flow through Runeterra. Shauna Vayne knows this fact well.

As a young privileged girl in the heart of Demacia's elite, her father tried to convince her of the constabulary's ever-vigilant eye. Young and naive, she truly believed that her world was one of perfect safety, until one night, when a twisted witch took interest in her father. The malevolent woman overcame her father's conciliar guard, then tortured her family before murdering them. The young Shauna escaped only by hiding herself and then fleeing once the hag had departed, plagued by the screams of her loved ones as she ran. A burning hatred was born in her that day, one that could never be denied.

Vayne was able to take care of herself using her father's money, and she began to train as soon as an instructor would have her as a student. By the time she was a fully grown woman, she had become a grim warrior. However, the fields of battle were not to be her home.

Demacia needed a protector, one who hunted those lost to the darkness. Shauna used her family's contacts to become the first Night Hunter, and now her prowess is legendary. It is said that those who practice the black arts quake when they hear that the Night Hunter is on the prowl.

Not all shadows are to be feared. At least, if Vayne has her way.